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The Gibbering (tm)
Version 1.0 a 14/9/94
An undead-role-playing game set in the world of
macabre-and-sometimes-drunk-subculture (tm)
- Players Handbook -
Have you ever wished you were dead? To lie in the cool sleep of death, listening to the rain slowly eat the wood of your dark coffin? The darkness! Oh, the darkness! The remains of your flesh, slowly degenerating, rotting, mouldering as the worms creep in to devour your flesh!
But how can this be? You remember your death quite clearly; the shock causes panic and you scrabble frantically at the inside of your coffin, trying to get out. Your elongated fingernails smash through the decayed wood and dig towards the surface, towards the light....
Welcome to the world of macabre-and-sometimes-drunk-subculture (tm) where you can play part of one of the unfortunate creatures of the undead. But this is no ordinary board game with cards and dice, nor is it a role-playing game with numerous polyhedral coloured plastic dice and hundreds of weighty tomes. This is a LIVE ACTION UNDEAD ROLE PLAYING GAME.... Zombie - The Gibbering(tm).
In order to play a game of Zombie the Gibbering(tm) you will need a group of players, and a referee called "The Reanimator". For some adventures, you will also need a group to play the various "Monsters" in the game; the monsters are sometimes Zombies in their own right, but on occasion they are living people, Magicians, other undead, or creatures from beyond...
The Reanimator should read through the player's section and then progress to the Reanimator's Grimoire to read the dark secrets of his or her forbidden craft.
In the basic game, you can only choose to play a Zombie. You will have to purchase several thin and costly supplements in order to play the part of a living person or other type of undead. However, even with one type of character to play, you have choices to make.
Now you know who you were and how you died, think of a name for yourself and then pick a 'tribe' to join.
Revnant(tm)
"...you remember the knife ripping through your flesh. The screams searing your throat as the metal speared your heart. Screams that never end..."
As a member of tribe Revnant, you have returned from the dead to exact vengeance on the person(s) who did you in. Shambling from town to town, you wander looking for the killers. This is made more difficult due to desiccation and the pre-mortem injuries, but hey, you're a zombie!
tribe: Revnant Nickname: Bangers Quote: Ullllnngghhh
Characteristics: Shambling mass of rotting flesh
Voudon(tm)
"...hey, got a light?..."
As a member of tribe Voudon, your secret shame is that you are not _really_ dead. You are the slave of a psychotic zombie master who uses you for her evil bidding. You are just as utterly mindless as other zombies, but if they ever found out your secret, it's brain pate for you.
tribe: Voudon Nickname: Mash Quote: Yessss Misstressss Characteristics: Shambling mass of sallow flesh
Craven(tm)
"...I love you Tina, I just want..your..BRAINS..."
As a member of tribe Craven, you are a traditional brain sucking zombie. You are the author of your own fate, but at a terrible price: you must survive on the brains of the living. This makes keeping a job difficult, but you manage to survive just fine. You are also very stupid.
tribe: Craven Nickname: Haggis Quote: Send more cops Characteristics: Shambling mass of sallow, rotting flesh
Each of the tribes has its own hierarchy, aims, political structure etc. Again, you will have to wait for the hardbound supplements to come out in order to find out more. Suffice it to say, that for the first couple of steps on the ladder to becoming king of the zombies everything is pretty much the same. Each tribe is waiting for the time of the gibbering, when all the zombies will come together in a great land and fight for a great prize. In the end, there can be only.... etc.
As you survive an adventure you will gain a number of gristle points (gps) which you can use to develop your zombie skills further. (Think of it as a sort of class credit system from the University of Death).
Initially you have 3 gps to 'spend', these represent the help that your tribe will give you to come to terms with your undead state. Select from the following list:
(All these skills may be taken by any zombie - including voudon, who although they still have living brains, are accorded zombie status)
Skills and Description
Once you have selected your skills you will need to think about Costume, Props and Weapons!
You should also consider investing in some white foundation and black eyshadow. Mix the two to add a wonderful light grey effect. Top this off with some black and red eyeliner and purple/blue lipstick for that perfect straight from the grave look. You may also wish to mix in some blue, green and purple. For make-up tips ask big sisters, goths, and members of the armed forces.
There are three types of weapon: Melee Weapons, Thrown Weapons, Firearms.
In the UK we don't have a problem (at the time of writing) with people suing each other for anything and everything. But at this point the authors would like to disclaim any liability for anyone who gets hurt, arrested, maimed, killed, dismembered, taken to court, or gets on TV as a result of using these rules. If you don't trust your friends, get insurance!
The following sections explain how to make or simulate the various types of weapon. Once you have made the weapon, read the section on How To Fight and How to Judge Combat carefully.
Here's how to make a basic 'stick' weapon - the more complex ones are up to you:
You will need the following components:
Plastic overflow pipe for the hard but flexible part of the weapon. The pipes can be bought at plumbing or DIY shops. You should never use metal or wood as it is very dangerous.
Pipe Lagging or Camping mat - for the padding and shape of the weapon. Pipe lagging can also be found in DIY shops (it is used to insulate pipes) and Camping-mat is sold in most camping shops.
Double sided tape, or strong glue - to hold the plastic and padding together.
Latex - Latex can be bought from sculpture supply shops. Brown or Metallic WATER BASED paints to colour the latex Latex thickener
Cover the weapon with several layers of metallic coloured latex, and allow to dry.
For wooden weapon, cut a wood-grain effect directly into the pipe-lagging (using a soldering iron if you have one as this melts the padding rather than tearing it) and then coat with 5 layers of brown coloured latex. Finally, highlight the wood grain with a black permanent marker.
If people making loud explosion noises after dark tends to upset the local law-enforcement agencies (ie if you are on public land) then you could use brightly coloured water pistols, or dayglo plastic guns which fire ping-pong balls or whatever. Again this is up to you. With these weapons, the ball or water has to hit the target for the shot to count.
You now know how to fight. Now we will look at how this is dealt with in game terms. For the purposes of the game, the body is split into different areas.
Each of these areas has a number of life points. You also have an overall Hit Points total that can be depleted by loss of blood, fatigue, etc.
Whenever you are hit, the weapon that hits you will do a certain amount of damage to the area it hits and a few points of damage to your HIT POINTS. If your HP ever reaches zero you are incapacitated and will remain so for five minutes of game time. Until your undead body repairs itself.
If an area reaches less than -(what is was when you began) it is destroyed. This may leave you with a broken back, missing an arm or a leg. You can repair the damage with the repair skill at the end of the game.
If your head is ever separated from your body that's it - Game Over. Fin. You're gone!
If you are playing a living creature, you will probably come back as a zombie about ten minutes after you die - unless your body is destroyed or your head is removed.
For a detailed explanation of how this works - see the Reanimator's Grimoire.
Whether you are successful or not, you will be awarded GP's depending on how entertaining your portrayal of your zombie is. The better you act, the more terrifying (or funny, or moving) you are - the more points you will get.
The Reanimator will describe the location you are in, however, in general you can see what you can see, items that exist will be around you, and you can talk to, fight with, learn from, barter with, and generally interact with anyone else in the game.
What happens is largely up to you (within the general framework that the Reanimator has set up). The game ends when one group completes its objectives, or when everyone is dead, or when a solution is reached.
Your only limitations are the rules imposed on you by the Reanimator, the combat system, and the area designated for game play.
As a Zombie, however, there are other limitations that you should be aware of.
Good luck and remember - keep lurching, stay hungry, and keep your head!
(c) Battlebridge Press 1994